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  13. 3ds Max

Newest Tutorials

3ds Max » Advanced Concepts — almost 5 years ago
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Learn how to properly export your 3d game assets from Autodesk's 3ds Max, and import them into UDK!
3ds Max » Materials — almost 5 years ago
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Learn how to easily transfer one UV channel to another, in order to create a proper 2nd UV channel for use in UDK or other game engines that require it for lightmaps!
3ds Max » Advanced Concepts — almost 5 years ago
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In this lesson, we'll learn everything you need to know about creating good, custom collision for use inside of UDK. We'll cover how to create it, export it, what to name it, and the rules for what makes good and "bad" collision inside of a game engine.
3ds Max » Rendering — almost 5 years ago
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Learn the steps needed to render a proper Ambient Occlusion map in 3ds Max using Mental Ray, as well as some "dos and don'ts" about getting the best results!
3ds Max » Advanced Concepts — almost 5 years ago
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Learn the proper methods for creating a great looking sky for your game engine of choice - also called a skydome - using 3ds Max, then setup the material inside of UDK!
3ds Max » Modeling — almost 5 years ago — reviewed, not listed
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In this lesson, I will show you how to have a mesh follow a spline shape using the path deform modifier. This is useful for wrapping geometry around or on top of a model exactly how you want.
3ds Max » Materials — almost 5 years ago — reviewed, not listed
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In this lesson, we will use the ambient occlusion map of a model and turn it into an edge map to be used for easy scratches.
3ds Max » Modeling — almost 5 years ago — reviewed, not listed
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In this lesson, we will use the Swift Loop tool in 3ds Max which will help speed up the process of making a High Poly model that uses sub division modeling. Using the Swift Loop tool will help you to quickly add additional support edges into your model with much greater speed and control than conventional methods!
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