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  2. Flash
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  7. Maya
  8. Photography
  9. Photoshop
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  12. Ruby on Rails
  13. 3ds Max

Newest Tutorials

Photoshop » Textures — over 4 years ago
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In this lesson, we'll show you how to make simple reflections for your materials or environment using the Unreal Development Kit.
3ds Max » Modeling — over 4 years ago
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In this lesson, we will learn how to extrude a circle on any surface. We will be using the loop tools found in the graphite modeling section.
Maya » Animation — over 4 years ago — reviewed, not listed
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In this lesson, we will be learning how to easily create overlapping motion on an animated object by using very few keys and the power of the graph editor!
3ds Max » Modeling — almost 5 years ago — reviewed, not listed
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In this lesson, I will show you how the turbosmooth modifier is used during model creation. It is great for high poly modeling, quickly concepting out a model or even just to make a model look nice and smooth.
Photoshop » Textures — almost 5 years ago — reviewed, not listed
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In this lesson, I will show you how to add unique realistic metal or rusted scratches to a texture in Photoshop.
3ds Max » Modeling — almost 5 years ago — reviewed, not listed
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In this lesson, I will show you how to sculpt damage and cracks onto a stone or concrete surface by using an easy technique in ZBrush. Then we will do a quick surface noise to make it all look like stone in seconds.
3ds Max » Materials — almost 5 years ago — reviewed, not listed
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In this lesson I will show you how to use the full potential of Headus UV Layout. Headus is a great tool to help unwrap a model very quickly and get great results, and is especially helpful for unwrapping complex or organic 3d shapes. http://www.3dmotive.com/?follow=true
3ds Max » Modeling — almost 5 years ago — reviewed, not listed
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In this tip, we'll look at how to tessellate the geometry for 3d text evenly when using a Turbosmooth modifier, for use with a high poly model or for sculpting in ZBrush. http://www.3dmotive.com/?follow=true
3ds Max » Materials — almost 5 years ago — reviewed, not listed
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In this lesson, I will show you how to setup an "exploded" scene using a high poly mesh and its unwrapped low poly to bake a normal map and ambient occlusion. This is a very quick and easy way to get great results using the render to texture settings. detach elements script link: http://www.scriptspot.com/3ds-max/scripts/detach-elements
3ds Max » Basics — almost 5 years ago
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Learn the basics of using Layers in Autodesk's 3ds Max!
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