1. CSS
  2. Flash
  3. HTML
  4. Illustrator
  5. Java
  6. JavaScript
  7. Maya
  8. Photography
  9. Photoshop
  10. PHP
  11. Ruby
  12. Ruby on Rails
  13. 3ds Max

Newest Tutorials

Photoshop » Textures — about 4 years ago
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In this lesson, Stephen Wells is going to be going over how to import and setup basic materials/textures within the Marmoset toolbag. A handly little trick for those who may be new to Marmoset, so check it out!
Maya » Modeling — about 4 years ago
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A great old school video from the 3dmotive vault! This time we cover the tools once used for creating terrain in UDK. Many of these tools have been replaced with the new Landscape editor, but we hope you can still use some of these techniques!
Maya » Animation — about 4 years ago
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In this lesson, we're going to be learning how to save and apply poses to a control rig while using the tools in the pose controls dialog window. Don't miss it!
Maya » Animation — about 4 years ago
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In this lesson, I'm going to show you the basics of getting your skelmesh and animation out of Maya, and into UDK. The fun doesn't stop there though, we're also going to be learning how to get our skelmesh into a scene and setup all of the necessary properties in order to get our animation example playing in-game!
3ds Max » Modeling — over 4 years ago
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We unlock the 3dmotive vault with our old-school video on creating a Junk Pile using Physics! The Physics reactor inside of 3ds Max has changed in recent releases, but many of the techniques are still applicable today. We hope you can still use some of these techniques to create a sweet looking junk pile in your software of choice!
Photoshop » Textures — over 4 years ago
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In this lesson, Bill Kladis is going to be giving a thorough introduction to Lens Flares inside of UDK. Lots of good info here, so don't miss out!
3ds Max » Modeling — over 4 years ago
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In this lesson, Stephen Wells is going to be covering the basics of edge modeling in 3D Studio Max while using his Orc Head model as the example. Some cool workflow tips here, so check it out!
Maya » Animation — over 4 years ago — reviewed, not listed
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In this lesson, we're going to look at a few examples of the principle of exaggeration and how it can apply to both your poses and performance when creating an animation!
Maya » Tips and Tricks — over 4 years ago
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In this lesson, Fred Hooper is going to be teaching us how to add a light to an emitter while using matinee in order to add some extra intensity to an already existing explosion effect. A very cool trick to amp up any explosion's intensity so check it out!
Photoshop » Basics — over 4 years ago
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In this lesson, Bill Kladis is going to cover how to make correct alpha channels for translucent materials. A must know for all artists, so check it out!
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