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  13. 3ds Max

Newest Tutorials

3ds Max » Materials — over 3 years ago
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In this lesson, Gregory Mirles is going to teach us both the theory and usage behind creating Texture Kits inside of 3DS Max.
Maya » Lighting — over 3 years ago
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In this lesson, Ricardo Rambarran is going to be covering the process of creating an editing different types of lights for your video game level in UDK!
Maya » Modeling — over 3 years ago
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In this primer, we'll look at Maya's quick functionalities for duplicating our mesh, merging and separating meshes, and creating both soft and hard edges on our model to create variations in the model itself.
Maya » Textures — over 3 years ago
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In this lesson, Ricardo Rambarran is going to demonstrate how to use color channels within specular maps to create masks inside of UDK. A cool tips for sure, so don't miss it!
Maya » Animation — over 3 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Lighting — over 3 years ago
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In this lesson, we'll cover a beginners guide to creating and using light functions inside of the Unreal Development Kit and will cover both material and lighting setups.
Maya » Basics — almost 4 years ago
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In this quick jump into Maya, we'll take a look at Maya's viewports, panels, and basic menus while also taking a look at creating shortcuts for our custom shelves as well as deleting them as needed.
Maya » Textures — almost 4 years ago
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In this quick jump into UVs, we'll look at the UV Texture Editor in Maya. We'll examine the proper way to manipulate UV vertices while NOT affecting the actual geometry and how we can select just a few vertices and expand that to an entire UV island to move whole pieces of UVs around at a time.
3ds Max » Basics — almost 4 years ago
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In this introduction, we're going to look at Topogun's Draw and Brush tools for both creating polygons for retopologizing meshes as well as relaxing and move vertices after they've been created.
3ds Max » Modeling — almost 4 years ago
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In this quick introduction to retopology, we'll use Topogun to quickly explore proper edgeloops for animation by examining a before-and-after look at a simple character model.
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