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  13. 3ds Max

Newest Tutorials

3ds Max » Effects — almost 7 years ago — reviewed, not listed
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-Part 01 of 02 -Create welding sparks in 3D studio max -Use PFlow system with gravity, and a particle age material. -We also will play with a glow effect.
3ds Max » Effects — almost 7 years ago — reviewed, not listed
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-Create an effect where particles create an object. -Particle Flow with find target and force controls.
3ds Max » Rendering — almost 7 years ago — reviewed, not listed
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-We will use Ambient Occlusion and Mental Ray to create a different type of rendering effect for your scenes. -We will use Photoshop to combine the render shot to get different looks for the scene.
3ds Max » Materials — almost 7 years ago — reviewed, not listed
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-Part 04 of 04 -From layers window, save the file out as a PSD to open in PhotoShop. -Looking at the paint tools and brush settings. Example :Mirror paint, Paint across seams, using mask for the paint opti
3ds Max » Materials — almost 7 years ago — reviewed, not listed
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-Part 03 of 04 -Packing the UVs -Rendering out the UVW template -Fixing overlapping polygons -Painting a human face onto the 3D models face using the Viewport Canvas Tools. -Create Layers to paint on in 3D Studio Max.
3ds Max » Animation — over 7 years ago — reviewed, not listed
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-Part 3 of 3 -Setting up controllers for the morpher -Fixing shock placement for rotation
3ds Max » Animation — over 7 years ago — reviewed, not listed
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-Part 2 of 3 -Create bone and IK for automated Overlapping animation -Setting up center axel for rig with select and link and look at constraint -Setting up controllers for front and back car lift -Setting up all the select and link options -Finishing the shocks with position constraints -Wheel Look at constraints -Add a spring position controller
3ds Max » Animation — over 7 years ago — reviewed, not listed
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-Part1 of 3 -Creating a FFD Geometric deformable for car body -Setting up the FFD with morpher modifier -Using layers to manage the scene -Build the shocks to work -Create wheel controllers -Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires.
3ds Max » Lighting — over 7 years ago — reviewed, not listed
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-Create a scene where Light is cast through a window -The light will pick up the colors on the glass and cast the colors on to objects -Create light rays that also pick up the color from the windows -Mental ray as the render -Mental ray materials are used -Mental ray light is used
3ds Max » Animation — over 7 years ago — reviewed, not listed
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-Cover the Ease to and Ease From -Cover TCB and what it is used for in animation -Cover IK linking for hands feet to move with an object that is pre-animated -Have the head look at an object that is pre-animated
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