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  13. 3ds Max

Newest Tutorials

3ds Max » Modeling — about 6 years ago
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In this 3ds Max tutorial we will Poly Model a flying wing using the Edge-Shift-Drag technique in Editable Poly mode.
Photoshop » Basics — about 6 years ago
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The Sphere is the easiest 3D object to create. Use the Elliptical Tool and the Shift key to draw the outline. A Radial Gradient is used to create the shiny spot on the sphere. Add a shadow for a more convincing view. The transparent version uses two Radial Gradients in different layers with the Opacity turned down. Finally there is a transparent shadow.
3ds Max » Materials — about 6 years ago
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The basics of a Specular map is to add more realistic light reflection to your model. In a Specular map there is just black, grey or white colors. The white areas allow full Specular light, the gray not so much, and the black blocks any Specular lighting. For the 50 Cal we will use the brightest highlights where we want chipped paint to look like shiny steel.
Photoshop » Designing — about 6 years ago
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In this Photoshop tutorial we will take a clouds image, and turn it into a Color by Number picture. This Color by Number picture can then be printed, and then colored with any paint, crayons or colored pencils.
3ds Max » Modeling — about 6 years ago
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This tutorial will teach you the basics of Spline modeling using background pictures in 3ds Max. You will create a Spline Cage of a Skull. Then convert to Editable poly. After some edits, use the TurboSmooth modifier to bring out high resolution detail.
3ds Max » Materials — about 6 years ago
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The basics of a Diffuse map is to add a color texture that fits over the Normal Map. This Diffuse map is created from the Normal map layers by using Layer style effects. The colors should not be too dark, so as not to block the Normal Map shadows on the model. The light colors, should not be so bright, so as not to block the Normal Map highlights on the model.
Photoshop » Basics — about 6 years ago — reviewed, not listed
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Use Gradients to create 3D Cylinders in Photoshop
Photoshop » Designing — about 6 years ago — reviewed, not listed
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In this tutorial, using gradients, you will learn how to make 3D Cubes in Photoshop, including a Cube with a shadow, and a semi-transparent Cube.
3ds Max » Materials — about 6 years ago — reviewed, not listed
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In this tutorial we will create a normal map for our 50 Caliber machine gun. The purpose of a Normal Map, is to add extra 3D detail to a model, without adding anymore geometry than is needed.
Photoshop » Designing — about 6 years ago
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In this tutorial, you will learn to make 3D Cones in Photoshop, including a Cone with a shadow, and a semi-transparent Cone.
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