In this article you will see how to use some special effects to put our spacecraft in outer space and even make both weapons shoot! All these effects are created with a mix of particles and composition nodes that generate the effects in a very short time. Both techniques and tools help a lot in this project, and can be used in other 3D modeling and rendering projects as well. It adds even more elements and visual aids to our project in order to bring more realism to the scene.
In this chapter you will learn all about creating an Incredible Machine named Steampunk Spacecraft. Steampunk Spacecraft describes what steampunk is and what the characteristics of a steampunk machine are. It initializes the creation of a steampunk spacecraft with even smaller details and more UV Mapping techniques to add more realism to the model. It creates a base mesh for the spacecraft and also gives us an experience in edge modeling, deforming, and adjusting the shape of a model to get the
This extract will take you through a chapter “Using Themes” from this book. Themes are used to establish visual coherence through all the screens of an application. The LWUIT Designer is the tool that displays, edits and builds the themes that define how your applications will look. In this chapter, you will learn about themes, their usage and how they can be created.
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