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  13. 3ds Max

Newest Tutorials

3ds Max » Basics — over 6 years ago
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The inbuilt array functions inside 3ds Max is used for creating one-, two-, and three-dimensional arrays. For example, a row of five objects is a single-dimension array, even though it takes up three-dimensional space in the scene.
Photoshop » Photo Effects — almost 7 years ago
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The first step is of course the idea of the final image and this step is also very important. The initial condition which we will set for the final image will also guide our workflow.
3ds Max » Modeling — almost 7 years ago
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In this tutorial we will continue modelling objects for our interior and model a home theatre system using reference pictures. These objects will be used later by creating and building our interior at the end of this section. The system is made from a subwoofer, main unit, DVD player and speakers.
3ds Max » Modeling — almost 7 years ago
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n this tutorial we will model a living room wall and get again a bit closer to the final scene which would be an interior render merging all our model did before. This part of furniture is very popular and you can basically find it everywhere and it’s used for placing the TV or any electronics inside the living room. As by other tutorials we will start by placing our reference objects inside our scene.
3ds Max » Modeling — about 7 years ago — reviewed, not listed
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Some time ago we received a direct mail with a question about modelling a Mocking Jay pin and GDI logo using 3ds Max and because we try to fulfil the needs of our users we decided to create an tutorial about modelling both items.
3ds Max » Basics — about 7 years ago — reviewed, not listed
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You will get in touch with this software in short chapters were you will learn the basics such as modeling, material editor and rendering.
3ds Max » Modeling — over 7 years ago
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At first we will focus on the main missile, by this we will apply and create a UVW map which at the end we will render and move to Photoshop. This „mask“ will be used to properly adjust the texture which we will be creating and also help us as a guide to place all the textures into the right place.
3ds Max » Modeling — over 7 years ago
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The second part of the „two stage Missile“ tutorial would be again only about modelling and finishing the whole model using 3ds max. While in the first part we focused on the main missile, in this part we mainly do the second stage missiles and also the release mechanism for them.
3ds Max » Modeling — over 7 years ago
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After modelling the Iron Man helmet I decided to do something I wanted for a long time, a two stage missile. The idea is coming from an article I read a long time ago and since then I wanted to create something similar but of course using my concept. The basic idea for the concept and shape of the missile is based on the Hellfire missile and it’s used as the initial shape.
3ds Max » Modeling — over 7 years ago
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In this tutorial i will show you how to model Iron Man helmet, texture it and render using Autodesk 3ds max and Adobe Photoshop. By this we will use poly modelling technique where we start from a single poly.
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