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Newest Tutorials

Photoshop » Drawing — 3 months ago
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Find out step by steps photoshop tutorial "Making of Lust" took lot of effort and patience in drawing, using the optical mouse.
3ds Max » Rendering — 3 months ago
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In this tutorial, we'll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9.
Maya » Modeling — 4 months ago
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This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch.
3ds Max » Materials — 6 months ago — reviewed, not listed
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Leather is one of the most used materials in the field of Furniture design. Especially for design of sofas or couches. It is quite easy to obtain a good leather material.
3ds Max » Lighting — 9 months ago
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This new video demonstrates capabilities and general workflow of the Flatiron plug-in. Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map.
3ds Max » Materials — 9 months ago — reviewed, not listed
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The concept, designs, images and all documentation is scarce, by this Kas used a DRAGON model 1/35 kit for all.
3ds Max » Advanced Concepts — 9 months ago
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The main idea of this personal project of mine was to create an illustration of a futuristic warlord.
3ds Max » Advanced Concepts — about 1 year ago — reviewed, not listed
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This article has primarily been focussed on the modelling stage, as many people before me have gone into detail about mapping and texturing, especially using the SSS material adjustment method.
3ds Max » Lighting — about 1 year ago
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In this tutorial, we will be seeing how to use Global Illumination in "Brazil 'Rio' Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool.
3ds Max » Materials — about 1 year ago
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This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”.
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