This 3ds Max tutorial shows you how to build a car that functions more like a real one, how to add equations to wheels so they turn automatically, how to add body lean as your car goes around corners, and how to animate with keyframes.
Shows you how to create a 2-legged spider - we create the bones rig, IKs, create the mesh, add the skin modifier, and add keyframes so the legs move.
This tutorial shows you how to make a teapot (or anything you want) explode into many chunks that bounce off or any surfaces you want.
Shows you how to create a bones-based mechanism like seen on the Serenity lander leg, involves some pretty interesting bones solutions you could also apply to character bones rigs.
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