New 3ds Max tutorial covering the creation of a winter scene. We utilize Particle Flow and BlobMesh to create snow on the trees.
In this tutorial we’re going to create an abstract background image in 3ds Max. We're going to create a bokeh image with shallow depth of field.
Step by step tutorial for beginners wanting to learn character rigging in 3ds Max. You'll learn how to rig a cartoon character with Morpher and Skin modifiers.
Step by step texture painting with Viewport Canvas in 3ds Max.
Step by step tutorial about UVW unwrapping. In this tutorial we're going to unwrap a simple character from scratch.
In this 3ds Max tutorial we're going to create a cute 3d monster and learn the polygon modeling workflow.
Step by step tutorial about lighting and rendering with Mental Ray in 3ds Max.
Bokeh is a new camera shader in 3ds Max 2011. This tutorial covers in detail how to use it to add bokeh effect to any scene.
In this tutorial we're going to create an underwater scene in 3ds Max. We're going to create a deep blue sea with light rays and bubbles.
Detailed 3ds Max tutorial for modeling, and texturing japanese style 3d stones and rendering the m with Mental Ray.
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