This tutorial covers the creation of a realistic planet. All aspects (modeling, texturing, illuminating, rendering) are covered with great detail. There is no need for external files such as textures. All materials are created with procedural maps only.
In this HDR tutorial I discuss photographing for HDR images. Firstly I talk about suitable photography gear and then I discuss the actual photography process.
In this HDR photography tutorial I describe the HDR photography and processing workflow. The process starts from photography and ends with tone mapping. Additionally I talk about the downsides of HDR photography.
In this HDR tutorial I answer the questions: What are HDR photos and what is their meaning in digital photography?
This is a tutorial about Photoshop workflow with an HDR image. The whole process from merging the photos to tone mapping is explained in detail.
In this HDR tutorial I concentrate in tone mapping in Photomatix. I show a real life example how to process an HDR image in Photomatix Pro.
This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.
Applying principles of a three-point lighting in 3D modeling. Using key lights, fill lights and back lights. These principles of a three-point lighting can be applied in any 3d graphics software.
This tutorial is aimed for beginners who wish to learn polygon modeling. This tutorial covers the creation of a spoon with poly modeling & subdivision surface.
These guidelines familiarize you with diamond rendering with Mental Ray. Detailed instructions about the material and rendering settings.
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