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Maya Tutorials

Maya » Modeling — over 10 years ago
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This is a video tutorial series covering the modeling workflow of a ford mustang shelby GT500, with some additions of my own. Over the course of 9 videos in total I will explain to you how to get started, prepare to get to the modeling, what to look for and what to watch out for.
Maya » Modeling — about 12 years ago
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In this image, artist make the dirty flooded water bathroom and fish tries to survive there in between of leaked pipes
Maya » Animation — almost 10 years ago
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Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Maya » Animation — over 10 years ago
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Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
Maya » Modeling — over 12 years ago
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Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
Maya » Modeling — about 9 years ago
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This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
Maya » Animation — over 9 years ago
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In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
Maya » Animation — about 7 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Animation — almost 10 years ago
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Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Maya » Modeling — over 7 years ago
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In the second chapter of this series we will continue building the basic structure of the car model in Autodesk Maya with the help of NURBS curves. By the end of this chapter you will going to have an idea how we are proceeding towards the next level where we will move forward to polygon modeling.
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