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Maya Tutorials

Maya » Modeling — about 7 years ago
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Bruno Hamzagic shows us the creation of this amazing image that gave him the opportunity to mix two of his passions: 3D artwork and football.
Maya » Animation — almost 8 years ago
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Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Maya » Modeling — almost 7 years ago
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Inspired by the creatures of the Spiderwick Chronicles world, Gilberto Magno created his own interpretation of the Caribbean mermaid.
Maya » Modeling — over 5 years ago
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In this 3rd chapter of car modeling in Autodesk Maya we will continue to create the curves of the model. In this chapter we will cover the back fender , roof post and the door post. We also create the in between curves for the hood.
Maya » Animation — almost 8 years ago
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Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Maya » Animation — about 5 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Animation — almost 9 years ago
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Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
Maya » Animation — over 7 years ago
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In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
Maya » Modeling — over 10 years ago
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Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
Maya » Modeling — over 5 years ago
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Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
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