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Maya Tutorials

Maya » Modeling — almost 7 years ago
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This is the first chapter of the tutorial series on How to Model a Car in Autodesk Maya. In this tutorial you will learn how to create a Car in Autodesk Maya. We will show you how to use NURBS curves in Autodesk Maya to first create the basic structure of the car which in this case is Volkswagen Beatles. The shift to polygonal modeling. Hope you will enjoy the tutorials
Maya » Modeling — over 8 years ago
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Inspired by the creatures of the Spiderwick Chronicles world, Gilberto Magno created his own interpretation of the Caribbean mermaid.
Maya » Modeling — over 11 years ago
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In this image, artist make the dirty flooded water bathroom and fish tries to survive there in between of leaked pipes
Maya » Animation — over 6 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Animation — about 10 years ago
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Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
Maya » Modeling — over 11 years ago
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Artist impressed with the Final Fantasy Characters so he tried to create Tidus in Maya
Maya » Animation — almost 9 years ago
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In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
Maya » Animation — over 9 years ago
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Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Maya » Animation — over 9 years ago
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Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Maya » Modeling — over 9 years ago
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Artist main objective was to make the final product look believable and, most importantly, a very strong likeness to the concept
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