This tutorial series will walk you through step-by-step how to model, texture, and animate a clock. The tutorial covers box modeling techniques, revolve modeling techniques, and boolean modeling techniques. We'll be touching as well on basic principals of expression-driven animation.
Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Artist like the real pictures of Balcón Mediterráneo so much, he decided to create the 3D version in Maya
Used real life references from the Thailand Zoo to create this wonderful artwork in maya
The original idea of the image came in the artist mind from the references he collected
A simple method of converting Photoshop vector paths into 3d in maya.
Inspired by the creatures of the Spiderwick Chronicles world, Gilberto Magno created his own interpretation of the Caribbean mermaid.
In this quick jump into Maya, we'll take a look at Maya's viewports, panels, and basic menus while also taking a look at creating shortcuts for our custom shelves as well as deleting them as needed.
In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
A great old school video from the 3dmotive vault! This time we cover the tools once used for creating terrain in UDK. Many of these tools have been replaced with the new Landscape editor, but we hope you can still use some of these techniques!
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