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Maya Tutorials

Maya » Modeling — over 7 years ago
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Artist main objective was to make the final product look believable and, most importantly, a very strong likeness to the concept
Maya » Modeling — almost 8 years ago
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In this tutorial I show you have to make hard surface modelling and how to model a ture. It is very basic and divided into these parts: - Looking at reference - Hard surface modelling - Tire modelling
Maya » Modeling — about 8 years ago
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Hello! This is a video tutorial I made with the hopes that I might inspire or show people approaches to modeling that they haven't thought of before.
Maya » Modeling — over 9 years ago
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This tutorial will teach you how to make a chain, or a similar object, follow a curve.
Maya » Modeling — about 8 years ago
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Tutorial for beginners that teach how to model a sword and set up the UV for texturing. For more tutorials about 3d modeling and for downloadable next-gen game assets go to 3d-source.com
Maya » Modeling — almost 3 years ago
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Qucik tutorial on how to model and to some extent texture a simple 3d basketball model in maya.
Maya » Modeling — over 4 years ago
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11th Chapter of this series will cover on the detailing of the front door, and the door glass of the car. This lecture will show you how you slowly add details in your model while maintain the minimum cut flow in your poly model. Hope you will enjoy the series
Maya » Modeling — over 4 years ago
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As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
Maya » Modeling — over 10 years ago
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In this tutorial, we will make a simple reading table with chair and books using poly modeling. Follow the steps as shown below.
Maya » Modeling — over 4 years ago
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Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.
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