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Maya Tutorials

Maya » Modeling — over 9 years ago
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Contrary to other classic 3d package, Maya has not dedicated tools to spread objects and it is often asked how to indeed. Placing each objects would be stupid and exhausting. In this article, I demonstrate five methods from my own experience/analysis...
Maya » Modeling — over 3 years ago
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A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
Maya » Modeling — about 8 years ago
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In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Maya » Modeling — almost 10 years ago
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In this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. References can be found on google images.
Maya » Modeling — about 8 years ago
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Artist going to share the secrets of how he modeled and rendered the Mercedes-Benz CLS 550 in Autodesk Maya
Maya » Modeling — over 7 years ago
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In this tutorial I show you have to make hard surface modelling and how to model a ture. It is very basic and divided into these parts: - Looking at reference - Hard surface modelling - Tire modelling
Maya » Modeling — almost 9 years ago
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A video of me modeling a prop inspired by an UT3 prop. Hopefully this will be educational and/or inspirational for you to watch.
Maya » Modeling — almost 10 years ago
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What I'm going to do is try and show you the main steps of how I made my "Male Green Frog" image. I used Maya 8 for modelling, MentalRay for rendering and Photoshop for the textures.
Maya » Animation — about 10 years ago
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In this tutorial you will learn to create a flag using soft bodies.
Maya » Modeling — almost 8 years ago
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In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
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