Learn how to model with polygons and subdivision surfaces, UV unwrap and texture your characters efficiently in Maya. This tutorial focuses on workflows rather than specific application features.
In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
In just 40 minutes model a new york style building asset, for such games as Grand Theft auto or Sim City.
In this video tutorial, slyfox8900 will teach you how to make the Nintendo Wii logo in Maya.
This video tutorial presents an easy understandable way of how to rig a face.
The idea was to show a feminine science fiction portrait with a peculiar helmet from where were spreading sunrays.
Josh Robinson explains how to create a simple Maya shader with ambient occlusion that can display models more effectively without lengthy render times.
Decided to make a pair of tennis shoes because artist in the process of making a little girls model, and this model needed a shoe.
David Moratilla reveals the texturing and shading secrets behind his amazingly life-like female portrait.
In this article artist will try to explain the techniques that used to create this image. He will focus mainly upon the textures/shaders part.
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