This tutorials diggs deep into the unknown land of head modelling. If you are new to modelling. This will be a great tutorial for you. After the Tutorial you can write Modelling as a skill on your dating site. I'm sure you are going to score with that skill.
I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff.
The concept started with little different idea and later modified the modeling
In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
This tutorial series will walk you through step-by-step how to model, texture, and animate a clock. The tutorial covers box modeling techniques, revolve modeling techniques, and boolean modeling techniques. We'll be touching as well on basic principals of expression-driven animation.
In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
got inspired for this character when I saw a sketch somebody did in my life drawing teacher Stephen's sketchbook. It just clicked me and I thought of making it in CG.
Used real life references from the Thailand Zoo to create this wonderful artwork in maya
Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
A simple method of converting Photoshop vector paths into 3d in maya.
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