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Maya Tutorials

Maya » Modeling — almost 5 years ago
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In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
Maya » Modeling — about 9 years ago
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Explained the process of modeling the hot tempered chef, Gordon Ramsay - Caricature in Maya
Maya » Modeling — over 7 years ago
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orial is done by Benny Mathiesen. He shows a quick way to setup a mouse for modelling with your foot, how to change the settings in windows, and what you can actually model this way. In the end Benny shows some of the work he did.
Maya » Basics — over 9 years ago
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This is a series of five free videos, each about ten minutes long. In this series, you learn to navigate Maya's unique user interface. We create a very simple 3D model, an ice cream cone, and add a material to change its color.
Maya » Animation — about 7 years ago
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Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Maya » Modeling — over 6 years ago
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This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
Maya » Textures — over 9 years ago
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This tutorial will teach you the differences of displacement and bump maps and normal maps and how to assign them to a shader and a model. This is just an overview tutorial on both subjects, and will teach the basic attributes of both of them.
Maya » Textures — over 5 years ago
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Arvid just want to show you a quick and easy method to create ambient occlusion using Maya and Vray. Its using the surfa...
Maya » Modeling — almost 9 years ago
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This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch.
Maya » Modeling — almost 10 years ago
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I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff.
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