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Maya Tutorials

Maya » Advanced Concepts — over 7 years ago
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Matchmoving is a visual effects technique that allows the insertion of computer graphics into video footage. In this tutorial we’ll start by taking a look at how we can track our footage using Boujou. We’ll then jump into Maya and use that tracking information, along with a custom HDR image, to create and render a 3D object which we can insert into the scene.
Maya » Modeling — over 8 years ago
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In this tut you will learn the step how to create a 3d model form sketch on paper to the final render in Maya.
Maya » Modeling — over 7 years ago
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In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Maya » Advanced Concepts — over 7 years ago
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Building a car from the first to last bolt, Luis Nieves explains the process of creating his "Ford GT-40 in Vegas" image. Maya, mental ray and After Effects are all used.
Maya » Modeling — about 4 years ago
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Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Maya » Basics — over 6 years ago
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Josh Robinson, lead artist at Lucas Films, discusses how to quickly bake ambient occlusion onto multiple objects using Maya.
Maya » Modeling — almost 3 years ago
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A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
Maya » Modeling — over 7 years ago
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In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Maya » Advanced Concepts — over 5 years ago
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This is one of the images which deals with the translocation of real people into fictional worlds. The idea was inspired by comput...
Maya » Advanced Concepts — over 7 years ago
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This is an introduction to my BitmapScroller class. I’ll explain how to get it up and running with ANT and FDT.
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