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Maya Tutorials

Maya » Modeling — over 9 years ago
Artist impressed with the Final Fantasy Characters so he tried to create Tidus in Maya
Maya » Modeling — over 3 years ago
A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
Maya » Modeling — about 9 years ago
In this tut you will learn the step how to create a 3d model form sketch on paper to the final render in Maya.
Maya » Modeling — about 7 years ago
This butcher is working in a not so clean environment but he\'s good at what he\'s doing. This shop is his father\'s legacy and he...
Maya » Modeling — over 4 years ago
In this 3rd chapter of car modeling in Autodesk Maya we will continue to create the curves of the model. In this chapter we will cover the back fender , roof post and the door post. We also create the in between curves for the hood.
Maya » Modeling — almost 8 years ago
The steps that follow are the result of a day’s experimentation with the goal of creating easily reproducible results when modeling a 2010 soccer ball.
Maya » Advanced Concepts — about 6 years ago
This Tutorial will show you how to create flicker-free fly through animations in Maya. Will use a simple technique to eliminate co...
Maya » Modeling — over 8 years ago
Modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.
Maya » Advanced Concepts — over 5 years ago
The Bedouin was created as artist one of demo reel pieces. It is based on an amazing photograph by Peter Stanton. Created this art...
Maya » Advanced Concepts — almost 6 years ago
In this quick tip video artist want to show you how to remove n-sided polygons, ngons from your meshes. In some occasions especial...
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