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Maya Tutorials

Maya » Modeling — almost 4 years ago
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Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Maya » Modeling — over 6 years ago
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The concept started with little different idea and later modified the modeling
Maya » Modeling — over 6 years ago
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This butcher is working in a not so clean environment but he\'s good at what he\'s doing. This shop is his father\'s legacy and he...
Maya » Modeling — over 8 years ago
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Cursed Pirate is a part of a scene where two characters are present but for Making of, focusing mainly on the Sea Creature
Maya » Modeling — almost 3 years ago
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A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
Maya » Modeling — over 9 years ago
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In this tutorial you will learn how to model kempston pro joystick using polygons and NURBS. References can be found on google images.
Maya » Advanced Concepts — almost 7 years ago
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Project started directly in ZBrush 4, without having a very clear vision about how the subject will look like and without making a...
Maya » Modeling — about 7 years ago
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The steps that follow are the result of a day’s experimentation with the goal of creating easily reproducible results when modeling a 2010 soccer ball.
Maya » Advanced Concepts — over 5 years ago
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Artist is not a big fan of comic strips but some of the characters have favorite styles so he decide to try to model one of them
Maya » Advanced Concepts — over 5 years ago
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In this quick tip video artist want to show you how to remove n-sided polygons, ngons from your meshes. In some occasions especial...
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