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Maya Tutorials

Maya » Modeling — almost 10 years ago
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In this tutorial, we will make a simple reading table with chair and books using poly modeling. Follow the steps as shown below.
Maya » Modeling — about 9 years ago
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Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
Maya » Modeling — almost 6 years ago
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This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
Maya » Modeling — over 8 years ago
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This tutorial is intended to show you how to make a Coca-Cola bottle using Maya.
Maya » Animation — about 8 years ago
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When creating motion graphics to music, an often overlooked detail that really helps in bringing everything to life is synchronicity. When your visuals are correctly timed, however, it can not only feel like your visuals are moving to the music, but being driven by it
Maya » Modeling — about 4 years ago
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As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
Maya » Modeling — over 8 years ago
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This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch.
Maya » Modeling — over 7 years ago
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This is a video tutorial series covering the modeling workflow of a ford mustang shelby GT500, with some additions of my own. Over the course of 9 videos in total I will explain to you how to get started, prepare to get to the modeling, what to look for and what to watch out for.
Maya » Modeling — over 6 years ago
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Artist started with the default body mesh from Mudbox, and quickly modified the body into baby proportions in ZBrush and Maya
Maya » Modeling — almost 4 years ago
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In this primer, we'll look at Maya's quick functionalities for duplicating our mesh, merging and separating meshes, and creating both soft and hard edges on our model to create variations in the model itself.
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