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Maya Tutorials

Maya » Animation — about 7 years ago
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Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Maya » Modeling — over 9 years ago
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Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
Maya » Modeling — over 9 years ago
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Artist impressed with the Final Fantasy Characters so he tried to create Tidus in Maya
Maya » Modeling — over 6 years ago
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This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
Maya » Modeling — almost 8 years ago
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In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Maya » Modeling — over 4 years ago
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Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Maya » Modeling — over 7 years ago
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Artist main objective was to make the final product look believable and, most importantly, a very strong likeness to the concept
Maya » Modeling — about 8 years ago
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In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Maya » Lighting — about 7 years ago
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Today author Dimitar Katerov will be showing us how to create a custom shading network inside Maya, which will allow you to get Occlusion information from opacity mapped geometry, something that is always a challenging task.
Maya » Lighting — about 8 years ago
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In this making of artist will focus more on the lighting and rendering of the Aston Martin V8 Vantage in Maya
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