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Maya Tutorials

Maya » Animation — almost 8 years ago
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Animation can be a nightmare if you don’t have an easy to use, well-made rig to work with, and in this tutorial Donato Marotta shows us how to create just that using joints, locators, custom attributes, set driven keys, expressions and constraints in Maya!
Maya » Animation — over 4 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Animation — over 8 years ago
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Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image.
Maya » Modeling — almost 5 years ago
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In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
Maya » Animation — over 4 years ago
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Hello friends, welcome to the 4th Chapter of Rigging in Maya series. In this tutorial we will learn about the leg and foot joints of a character. Learn how to place the joints with proper name , mirror them , and most importantly how to connect the lower part of the body with the characters root joint. Lets enjoy.
Maya » Modeling — almost 8 years ago
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In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Maya » Modeling — about 7 years ago
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The concept started with little different idea and later modified the modeling
Maya » Modeling — almost 8 years ago
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In this tutorial I show you have to make hard surface modelling and how to model a ture. It is very basic and divided into these parts: - Looking at reference - Hard surface modelling - Tire modelling
Maya » Animation — over 4 years ago
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In the 5th Chapter of the rigging in Autodesk Maya , we will discuss on how to create the finger joints on a character which is not in a T position. We will also learn how to maintain a basic local rotation axis order for future use while creating the joints in fingers specially in thumb. Hope this will be helpful for you people.
Maya » Animation — over 4 years ago
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welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
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