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Maya Tutorials

Maya » Animation — over 9 years ago
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Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics' passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.
Maya » Animation — almost 8 years ago
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Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Maya » Animation — over 8 years ago
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Animation can be a nightmare if you don’t have an easy to use, well-made rig to work with, and in this tutorial Donato Marotta shows us how to create just that using joints, locators, custom attributes, set driven keys, expressions and constraints in Maya!
Maya » Animation — about 9 years ago
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When creating motion graphics to music, an often overlooked detail that really helps in bringing everything to life is synchronicity. When your visuals are correctly timed, however, it can not only feel like your visuals are moving to the music, but being driven by it
Maya » Animation — almost 10 years ago
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Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image.
Maya » Modeling — over 8 years ago
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orial is done by Benny Mathiesen. He shows a quick way to setup a mouse for modelling with your foot, how to change the settings in windows, and what you can actually model this way. In the end Benny shows some of the work he did.
Maya » Modeling — almost 7 years ago
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Luca Nemolato talks us through the unusual photobashing technique he uses to create his amazing concept art.
Maya » Animation — about 5 years ago
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Hello friends, welcome to the 4th Chapter of Rigging in Maya series. In this tutorial we will learn about the leg and foot joints of a character. Learn how to place the joints with proper name , mirror them , and most importantly how to connect the lower part of the body with the characters root joint. Lets enjoy.
Maya » Modeling — almost 9 years ago
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This tutorial is designed for beginners, who are attempting to make their first "cartoony" or stylized characters. It was created in Maya 2010 by Adam Dewhirst.
Maya » Modeling — over 5 years ago
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As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
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