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Maya Tutorials

Maya » Modeling — almost 4 years ago
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Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Maya » Modeling — almost 4 years ago
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In this 3rd chapter of car modeling in Autodesk Maya we will continue to create the curves of the model. In this chapter we will cover the back fender , roof post and the door post. We also create the in between curves for the hood.
Maya » Modeling — almost 4 years ago
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In the second chapter of this series we will continue building the basic structure of the car model in Autodesk Maya with the help of NURBS curves. By the end of this chapter you will going to have an idea how we are proceeding towards the next level where we will move forward to polygon modeling.
Maya » Modeling — almost 4 years ago
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This is the first chapter of the tutorial series on How to Model a Car in Autodesk Maya. In this tutorial you will learn how to create a Car in Autodesk Maya. We will show you how to use NURBS curves in Autodesk Maya to first create the basic structure of the car which in this case is Volkswagen Beatles. The shift to polygonal modeling. Hope you will enjoy the tutorials
Maya » Textures — about 4 years ago
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In this lesson, Stephen is going to give a quick introduction to the Spotlight too in zBrush, and teach you how to use your photo reference to add texture detail to your model. A very cool tool for sure, so don't miss it!
Maya » Textures — about 4 years ago
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In this lesson, Stephen is going to be covering the basics of an essential tool within the zBrush workflow: Polypainting! A great intro to this topic, so don't miss it!
Maya » Modeling — over 4 years ago
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In this lesson, Stephen Wells is going to be covering how to sculpt using Dynamesh zSpheres in zBrush. Some very helpful sculpting info here, so check it out!
Maya » Modeling — over 4 years ago
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In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
Maya » Modeling — over 4 years ago
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In this lesson, Stephen it going to cover how to create some basic custom alphas in zBrush. A pretty cool tip for those interested in having a bit more customization while sculpting, so check it out!
Maya » Rendering — over 4 years ago
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In this lesson, Stephen Wells is going to be covering some of the rendering parameters found within the Marmoset Toolbag. A great addition to the Basic Materials and Textures Freebie, so don't miss it!
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