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Maya Tutorials

Maya » Animation — about 8 years ago
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Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
Maya » Animation — over 7 years ago
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Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Maya » Modeling — about 8 years ago
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In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Maya » Modeling — over 7 years ago
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In this tutorial we look at how to model a hand in 3D
Maya » Modeling — almost 6 years ago
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I worked on this real-time game model in my spare time. I can see everywhere around my films and games with zombies what inspired ...
Maya » Modeling — over 9 years ago
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This tutorial is intended to show you how to make a Coca-Cola bottle using Maya.
Maya » Modeling — about 3 years ago
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Qucik tutorial on how to model and to some extent texture a simple 3d basketball model in maya.
Maya » Modeling — almost 8 years ago
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In this tutorial I show you have to make hard surface modelling and how to model a ture. It is very basic and divided into these parts: - Looking at reference - Hard surface modelling - Tire modelling
Maya » Animation — about 8 years ago
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Animation can be a nightmare if you don’t have an easy to use, well-made rig to work with, and in this tutorial Donato Marotta shows us how to create just that using joints, locators, custom attributes, set driven keys, expressions and constraints in Maya!
Maya » Animation — about 5 years ago
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In this lesson, I'm going to show you the basics of getting your skelmesh and animation out of Maya, and into UDK. The fun doesn't stop there though, we're also going to be learning how to get our skelmesh into a scene and setup all of the necessary properties in order to get our animation example playing in-game!
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