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Maya Tutorials

Maya » Modeling — about 5 years ago
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Maya and ZBrush were Armando Sepulveda's tools of choice when it came to modeling a character for his friend's short film: Our Lady of Lourdes
Maya » Modeling — about 5 years ago
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A great old school video from the 3dmotive vault! This time we cover the tools once used for creating terrain in UDK. Many of these tools have been replaced with the new Landscape editor, but we hope you can still use some of these techniques!
Maya » Modeling — about 5 years ago
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In this lesson, Stephen Wells is going to be covering how to sculpt using Dynamesh zSpheres in zBrush. Some very helpful sculpting info here, so check it out!
Maya » Animation — over 4 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Modeling — almost 5 years ago
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Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.
Maya » Rendering — about 5 years ago
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In this lesson, Stephen Wells is going to be covering some of the rendering parameters found within the Marmoset Toolbag. A great addition to the Basic Materials and Textures Freebie, so don't miss it!
Maya » Modeling — over 4 years ago
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In this primer, we'll look at Maya's quick functionalities for duplicating our mesh, merging and separating meshes, and creating both soft and hard edges on our model to create variations in the model itself.
Maya » Animation — about 5 years ago
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In this lesson, I'm going to show you the basics of getting your skelmesh and animation out of Maya, and into UDK. The fun doesn't stop there though, we're also going to be learning how to get our skelmesh into a scene and setup all of the necessary properties in order to get our animation example playing in-game!
Maya » Modeling — almost 5 years ago
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In this 7th chapter of the car modeling series, we will continue the detailing of the different parts of the car. We will reconstruct few areas like fenders, hoods, door post, trunk, and base of the door. Detailing of the car has started so stay tight
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