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Maya Tutorials

Maya » Modeling — almost 4 years ago
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In this 10th chapter of the series we will concentrate on the detailing of the front door of the Car. Here we will reconstruct some of the portion to match them with the adjacent body part of the car. Hope you are enjoying the series and after completion of this series you will be more confident on any kind of car modeling
Maya » Modeling — over 4 years ago
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In this lesson, Stephen it going to cover how to create some basic custom alphas in zBrush. A pretty cool tip for those interested in having a bit more customization while sculpting, so check it out!
Maya » Textures — about 4 years ago
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In this lesson, Stephen is going to give a quick introduction to the Spotlight too in zBrush, and teach you how to use your photo reference to add texture detail to your model. A very cool tool for sure, so don't miss it!
Maya » Basics — almost 4 years ago
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In this quick jump into Maya, we'll take a look at Maya's viewports, panels, and basic menus while also taking a look at creating shortcuts for our custom shelves as well as deleting them as needed.
Maya » Textures — almost 4 years ago
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In this quick jump into UVs, we'll look at the UV Texture Editor in Maya. We'll examine the proper way to manipulate UV vertices while NOT affecting the actual geometry and how we can select just a few vertices and expand that to an entire UV island to move whole pieces of UVs around at a time.
Maya » Animation — almost 4 years ago
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welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
Maya » Modeling — almost 4 years ago
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Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.
Maya » Textures — about 4 years ago
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In this lesson, Stephen is going to be covering the basics of an essential tool within the zBrush workflow: Polypainting! A great intro to this topic, so don't miss it!
Maya » Modeling — almost 4 years ago
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As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
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