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Maya Tutorials

Maya » Animation — over 7 years ago
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Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image.
Maya » Animation — over 8 years ago
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In this thoroughly explained, detailed lesson, I will show you how to create attractive image illusion presentation using some special flash tips and tricks.
Maya » Animation — about 5 years ago
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Short video tutorial showing how to animate color and transparency changes in Maya
Maya » Animation — over 7 years ago
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This tutorial will show you how to make pinboard in maya.
Maya » Animation — over 4 years ago
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In this lesson, we're going to be learning how to save and apply poses to a control rig while using the tools in the pose controls dialog window. Don't miss it!
Maya » Animation — almost 8 years ago
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In this tutorial you will learn how to effectively use constraints to rig any misshapen, non-spherical, cartoon eye. Not every model has a circular eye, and the shape of your eye shouldn't stand in your way. The tutorial is written for Autodesk Maya 2009.
Maya » Animation — almost 4 years ago
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welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
Maya » Animation — over 3 years ago
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This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Maya » Animation — almost 8 years ago
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Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics' passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.
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