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Maya Tutorials

Maya » Modeling — over 4 years ago
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Maya and ZBrush were Armando Sepulveda's tools of choice when it came to modeling a character for his friend's short film: Our Lady of Lourdes
Maya » Textures — about 4 years ago
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In this lesson, Stephen is going to be covering the basics of an essential tool within the zBrush workflow: Polypainting! A great intro to this topic, so don't miss it!
Maya » Modeling — almost 4 years ago
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In the second chapter of this series we will continue building the basic structure of the car model in Autodesk Maya with the help of NURBS curves. By the end of this chapter you will going to have an idea how we are proceeding towards the next level where we will move forward to polygon modeling.
Maya » Tips and Tricks — over 4 years ago
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Too often you see photography projects that yield incredible results and think, “If only I had the money to do something like that?” Well today’s video shows you that you don’t need a lot of money to create an amazing image. Photographer Matthew Drozd had a great idea for a photo, but no budget to shoot on.
Maya » Animation — over 4 years ago
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In this lesson, I'm going to show you the basics of getting your skelmesh and animation out of Maya, and into UDK. The fun doesn't stop there though, we're also going to be learning how to get our skelmesh into a scene and setup all of the necessary properties in order to get our animation example playing in-game!
Maya » Modeling — almost 4 years ago
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In this 3rd chapter of car modeling in Autodesk Maya we will continue to create the curves of the model. In this chapter we will cover the back fender , roof post and the door post. We also create the in between curves for the hood.
Maya » Modeling — almost 4 years ago
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In this 10th chapter of the series we will concentrate on the detailing of the front door of the Car. Here we will reconstruct some of the portion to match them with the adjacent body part of the car. Hope you are enjoying the series and after completion of this series you will be more confident on any kind of car modeling
Maya » Modeling — over 4 years ago
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In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
Maya » Animation — almost 4 years ago
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In the 5th Chapter of the rigging in Autodesk Maya , we will discuss on how to create the finger joints on a character which is not in a T position. We will also learn how to maintain a basic local rotation axis order for future use while creating the joints in fingers specially in thumb. Hope this will be helpful for you people.
Maya » Animation — over 4 years ago
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In this lesson, we're going to be learning how to save and apply poses to a control rig while using the tools in the pose controls dialog window. Don't miss it!
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