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Maya Tutorials

Maya » Animation — almost 4 years ago
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welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
Maya » Animation — almost 4 years ago
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In the 5th Chapter of the rigging in Autodesk Maya , we will discuss on how to create the finger joints on a character which is not in a T position. We will also learn how to maintain a basic local rotation axis order for future use while creating the joints in fingers specially in thumb. Hope this will be helpful for you people.
Maya » Animation — almost 4 years ago
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Hello friends, welcome to the 4th Chapter of Rigging in Maya series. In this tutorial we will learn about the leg and foot joints of a character. Learn how to place the joints with proper name , mirror them , and most importantly how to connect the lower part of the body with the characters root joint. Lets enjoy.
Maya » Modeling — almost 4 years ago
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11th Chapter of this series will cover on the detailing of the front door, and the door glass of the car. This lecture will show you how you slowly add details in your model while maintain the minimum cut flow in your poly model. Hope you will enjoy the series
Maya » Modeling — almost 4 years ago
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In this 10th chapter of the series we will concentrate on the detailing of the front door of the Car. Here we will reconstruct some of the portion to match them with the adjacent body part of the car. Hope you are enjoying the series and after completion of this series you will be more confident on any kind of car modeling
Maya » Modeling — almost 4 years ago
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Welcome to the 9th chapter of Car modeling in Maya. In this Chapter we make the details of the back door window and front door window area. As we can see the beetles is coming in a full form, stay sharp for the detailing parts.
Maya » Modeling — almost 4 years ago
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As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
Maya » Modeling — almost 4 years ago
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In this 7th chapter of the car modeling series, we will continue the detailing of the different parts of the car. We will reconstruct few areas like fenders, hoods, door post, trunk, and base of the door. Detailing of the car has started so stay tight
Maya » Modeling — almost 4 years ago
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Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.
Maya » Modeling — almost 4 years ago
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In this 5th chapter we will see some unique steps for the model we are working on for the past four chapters. This chapter will cover further creation of the surfaces of the car in Autodesk Maya. Here we will ow to add isoperm in a surface, how to rebuild a surface even after the creation and also maintain the same number of spans and at the end we will also learn how to convert the NURBS surface into polygon surfaces. Hope you will enjoy this.
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