Apr 07, 2011 — 3 comments
In this lesson, Ricardo Rambarran is going to demonstrate how to use color channels within specular maps to create masks inside of UDK. A cool tips for sure, so don't miss it!
In this quick jump into UVs, we'll look at the UV Texture Editor in Maya. We'll examine the proper way to manipulate UV vertices while NOT affecting the actual geometry and how we can select just a few vertices and expand that to an entire UV island to move whole pieces of UVs around at a time.
In this lesson, Stephen is going to give a quick introduction to the Spotlight too in zBrush, and teach you how to use your photo reference to add texture detail to your model. A very cool tool for sure, so don't miss it!
In this lesson, Stephen is going to be covering the basics of an essential tool within the zBrush workflow: Polypainting! A great intro to this topic, so don't miss it!
Arvid just want to show you a quick and easy method to create ambient occlusion using Maya and Vray. Its using the surfa...
In this article artist will try to explain the techniques that used to create this image. He will focus mainly upon the textures/shaders part.
This is a tutorial about how to bake a Normal map from a high to low poly. Technical details are pretty low. I'm showing my way how to do it.
This video Tutorials show how you can: - UV map a hard surface bike - UV map a tire - Copy/paste UVs
When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.
This tutorial covers in depth how to use the Hypershade in Maya. It also covers how to use the basic shader network.
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