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Maya Tutorials — Modeling

Maya » Modeling — almost 4 years ago
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In this 5th chapter we will see some unique steps for the model we are working on for the past four chapters. This chapter will cover further creation of the surfaces of the car in Autodesk Maya. Here we will ow to add isoperm in a surface, how to rebuild a surface even after the creation and also maintain the same number of spans and at the end we will also learn how to convert the NURBS surface into polygon surfaces. Hope you will enjoy this.
Maya » Modeling — almost 4 years ago
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Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Maya » Modeling — almost 4 years ago
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In this 3rd chapter of car modeling in Autodesk Maya we will continue to create the curves of the model. In this chapter we will cover the back fender , roof post and the door post. We also create the in between curves for the hood.
Maya » Modeling — almost 4 years ago
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In the second chapter of this series we will continue building the basic structure of the car model in Autodesk Maya with the help of NURBS curves. By the end of this chapter you will going to have an idea how we are proceeding towards the next level where we will move forward to polygon modeling.
Maya » Modeling — almost 4 years ago
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This is the first chapter of the tutorial series on How to Model a Car in Autodesk Maya. In this tutorial you will learn how to create a Car in Autodesk Maya. We will show you how to use NURBS curves in Autodesk Maya to first create the basic structure of the car which in this case is Volkswagen Beatles. The shift to polygonal modeling. Hope you will enjoy the tutorials
Maya » Modeling — over 4 years ago
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In this lesson, Stephen Wells is going to be covering how to sculpt using Dynamesh zSpheres in zBrush. Some very helpful sculpting info here, so check it out!
Maya » Modeling — over 4 years ago
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In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
Maya » Modeling — over 4 years ago
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In this lesson, Stephen it going to cover how to create some basic custom alphas in zBrush. A pretty cool tip for those interested in having a bit more customization while sculpting, so check it out!
Maya » Modeling — over 4 years ago
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A great old school video from the 3dmotive vault! This time we cover the tools once used for creating terrain in UDK. Many of these tools have been replaced with the new Landscape editor, but we hope you can still use some of these techniques!
Maya » Modeling — over 4 years ago
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Maya and ZBrush were Armando Sepulveda's tools of choice when it came to modeling a character for his friend's short film: Our Lady of Lourdes
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?