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Maya Tutorials — Modeling

Maya » Modeling — about 2 years ago
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Qucik tutorial on how to model and to some extent texture a simple 3d basketball model in maya.
Maya » Modeling — almost 3 years ago
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A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
Maya » Modeling — about 3 years ago
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n this basic maya tutorial you will learn how you van create a wine glas real quick by using mayas revolve function. You can use this technique to create a lot of objects, bowl, bottle and so on. Modeling is fun. Start today!
Maya » Modeling — over 3 years ago
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In this primer, we'll look at Maya's quick functionalities for duplicating our mesh, merging and separating meshes, and creating both soft and hard edges on our model to create variations in the model itself.
Maya » Modeling — almost 4 years ago
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11th Chapter of this series will cover on the detailing of the front door, and the door glass of the car. This lecture will show you how you slowly add details in your model while maintain the minimum cut flow in your poly model. Hope you will enjoy the series
Maya » Modeling — almost 4 years ago
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In this 10th chapter of the series we will concentrate on the detailing of the front door of the Car. Here we will reconstruct some of the portion to match them with the adjacent body part of the car. Hope you are enjoying the series and after completion of this series you will be more confident on any kind of car modeling
Maya » Modeling — almost 4 years ago
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Welcome to the 9th chapter of Car modeling in Maya. In this Chapter we make the details of the back door window and front door window area. As we can see the beetles is coming in a full form, stay sharp for the detailing parts.
Maya » Modeling — almost 4 years ago
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As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
Maya » Modeling — almost 4 years ago
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In this 7th chapter of the car modeling series, we will continue the detailing of the different parts of the car. We will reconstruct few areas like fenders, hoods, door post, trunk, and base of the door. Detailing of the car has started so stay tight
Maya » Modeling — almost 4 years ago
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Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.
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