Apr 07, 2011 — 6 comments
In this quick jump into Maya, we'll take a look at Maya's viewports, panels, and basic menus while also taking a look at creating shortcuts for our custom shelves as well as deleting them as needed.
Josh Robinson, lead artist at Lucas Films, discusses how to quickly bake ambient occlusion onto multiple objects using Maya.
In this tutorial, i'm going to teach you how to make a normal map in maya with a high resolution zbrush mesh.
In this tutorial we will describe how to model and render a modern living room in Maya. The tutorial is in two parts and covers the render techniques in mental ray, architectural material, shaders, realistic looking fur and interior lighting to create soft shadows.
This is Part 2, in which we will texture and light up our interior scene using studio light setup. See the previous post for instructions on how to model the scene from scratch.
Kristina Johnson presents an excellent step by step guide for the modeling, shading, lighting and rendering of a realistic lava lamp in Maya 2009
This is a series of five free videos, each about ten minutes long. In this series, you learn to navigate Maya's unique user interface. We create a very simple 3D model, an ice cream cone, and add a material to change its color.
Learn the basics of subdiv modeling
Imagine this -- you are doing a shot for a film, for example, a cyber cityscape. And you use many lights, glows, fog, crafts … and of course, you turn on some form of GI or ambient occlusion.
In this tutorial i will try to teach you how to make realistic clouds in maya software. I hope you will enjoy it.
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