Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
A frog is not a complicated character and it has it's certain charm and I modeled using Maya and ZBrush
This is not a step by step procedure of modeling the ironman helmet. This tells the advanced concepts about modeling
Artist created a motorbike racing accident scene in Maya which he likes to create from long time but can't do so due to busy schedule
In this tutorial you`ll learn how to model and texture a tea cup.
This tutorial is intended to present a method of creating a next gen vehicle asset in maya
Wanna blow something away? Here is your chance to do it in style!
This tutorial will teach you how to create an awesome story ocean animation in Maya using fluid effecsts.
Sprite - Based Particle Tree's offer a much better looking tree in today's real time games. I would personally not normally recommend these types of trees' as 'overall' coverage in your real time game, but when used in conjunction with the normal cross-sectional type tree, can be used to great effect. These kinds of trees' are highly recommended to be used in area's of your game where you want most visual impact, on a corner of a track, lining a field nearby, etc.
Advanced Lighting and Caustics with Mental Ray and Maya
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