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Maya Tutorials

Maya » Modeling — over 7 years ago
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In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Maya » Modeling — over 8 years ago
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Artist impressed with the Final Fantasy Characters so he tried to create Tidus in Maya
Maya » Modeling — almost 8 years ago
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Modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.
Maya » Modeling — over 6 years ago
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Artist started with the default body mesh from Mudbox, and quickly modified the body into baby proportions in ZBrush and Maya
Maya » Animation — over 7 years ago
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Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
Maya » Animation — almost 6 years ago
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In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
Maya » Animation — over 6 years ago
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Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
Maya » Animation — over 6 years ago
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Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Maya » Modeling — over 7 years ago
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In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Maya » Modeling — over 5 years ago
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This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
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