n this basic maya tutorial you will learn how you van create a wine glas real quick by using mayas revolve function. You can use this technique to create a lot of objects, bowl, bottle and so on. Modeling is fun. Start today!
This video tutorial covers creating the general shape of a head using Maya’s sculpt geometry tool.
In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.
In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
This is a video tutorial series covering the modeling workflow of a ford mustang shelby GT500, with some additions of my own. Over the course of 9 videos in total I will explain to you how to get started, prepare to get to the modeling, what to look for and what to watch out for.
This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
Eric Thelander reveals an inexpensive way of using facial motion capture to create high quality lip-sync animation without breaking the bank.
Sean Hewitt presents a rigging tutorial that covers how to orient the LRA of a joint, as well as offering some useful advice on the subject as a whole.
This is the first chapter of the tutorial series on How to Model a Car in Autodesk Maya. In this tutorial you will learn how to create a Car in Autodesk Maya. We will show you how to use NURBS curves in Autodesk Maya to first create the basic structure of the car which in this case is Volkswagen Beatles. The shift to polygonal modeling. Hope you will enjoy the tutorials
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