Qucik tutorial on how to model and to some extent texture a simple 3d basketball model in maya.
In this primer, we'll look at Maya's quick functionalities for duplicating our mesh, merging and separating meshes, and creating both soft and hard edges on our model to create variations in the model itself.
A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
In this lesson, Ricardo Rambarran is going to be covering the process of creating an editing different types of lights for your video game level in UDK!
In this lesson, we'll cover a beginners guide to creating and using light functions inside of the Unreal Development Kit and will cover both material and lighting setups.
In this quick jump into Maya, we'll take a look at Maya's viewports, panels, and basic menus while also taking a look at creating shortcuts for our custom shelves as well as deleting them as needed.
In this quick jump into UVs, we'll look at the UV Texture Editor in Maya. We'll examine the proper way to manipulate UV vertices while NOT affecting the actual geometry and how we can select just a few vertices and expand that to an entire UV island to move whole pieces of UVs around at a time.
In this article artist will try to explain the techniques that used to create this image. He will focus mainly upon the textures/shaders part.
This tutorial will teach you how to create an awesome story ocean animation in Maya using fluid effecsts.
Wanna blow something away? Here is your chance to do it in style!
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