Apr 07, 2011 — 5 comments
n this basic maya tutorial you will learn how you van create a wine glas real quick by using mayas revolve function. You can use this technique to create a lot of objects, bowl, bottle and so on. Modeling is fun. Start today!
In this lesson, Ricardo Rambarran is going to be covering the process of creating an editing different types of lights for your video game level in UDK!
In this primer, we'll look at Maya's quick functionalities for duplicating our mesh, merging and separating meshes, and creating both soft and hard edges on our model to create variations in the model itself.
In this lesson, Ricardo Rambarran is going to demonstrate how to use color channels within specular maps to create masks inside of UDK. A cool tips for sure, so don't miss it!
This video explains a cool trick how to use video references for Animation. Normally, we use video references to get the idea of the animation, while this video explains a bit more on how to extract poses from the video and use it for our animation!
In this lesson, we'll cover a beginners guide to creating and using light functions inside of the Unreal Development Kit and will cover both material and lighting setups.
In this quick jump into Maya, we'll take a look at Maya's viewports, panels, and basic menus while also taking a look at creating shortcuts for our custom shelves as well as deleting them as needed.
In this quick jump into UVs, we'll look at the UV Texture Editor in Maya. We'll examine the proper way to manipulate UV vertices while NOT affecting the actual geometry and how we can select just a few vertices and expand that to an entire UV island to move whole pieces of UVs around at a time.
welcome to the 6th and perhaps one of the most important chapter of rigging a character. In this chapter we will discuss how to create the reverse foot setup in a character rig. In this chapter you will come to know the theory behind the reverse foot and the most effective way to accomplish it. Hope you will enjoy it.
In the 5th Chapter of the rigging in Autodesk Maya , we will discuss on how to create the finger joints on a character which is not in a T position. We will also learn how to maintain a basic local rotation axis order for future use while creating the joints in fingers specially in thumb. Hope this will be helpful for you people.
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