In this tutorial, i'm going to teach you how to make a normal map in maya with a high resolution zbrush mesh.
Modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.
Artist like the real pictures of Balcón Mediterráneo so much, he decided to create the 3D version in Maya
In this tutorial we will describe how to model and render a modern living room in Maya. The tutorial is in two parts and covers the render techniques in mental ray, architectural material, shaders, realistic looking fur and interior lighting to create soft shadows.
This is Part 2, in which we will texture and light up our interior scene using studio light setup. See the previous post for instructions on how to model the scene from scratch.
When creating motion graphics to music, an often overlooked detail that really helps in bringing everything to life is synchronicity. When your visuals are correctly timed, however, it can not only feel like your visuals are moving to the music, but being driven by it
Particles are one of the most powerful and versatile tools that you can use to make your CG art more interesting, and many would agree that no one does particles better than Autodesk Maya. In this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice.
In this tutorial I will explane you how to make meat grinder.
Chris Davis used Maya, ZBrush and Photoshop to take on the challenge of making "Nightmare Stalker". See how he got on here in this 3DTotal Making Of.
Luca Fiorentini & Giovanni Lo Re use Maya, Photoshop & Nuke, as well as textures from the Total Textures Collection, to create "Garage".
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