Apr 07, 2011 — 5 comments
An excellent tutorial for beginners that teaches how to create a class that has constructors, methods and a toString. It also teaches some of the very basics of Java and object-oriented programming in the process. Then it walks through the process of building an application. The end result of this tutorial is a fraction calculator that can add, subtract, multiply and divide fractions and reduce them to simplest form.
This introductory tutorial from Sun will provide an interview to programming in Java. It includes an overview of the language and environment, a simple "Hello World" lesson, and sample code for Windows, Linux, and OS X used in the creation of "Hello World".
Helps beginners understand how Variables can benefit a program and different data types available in the language.
This tutorial gives users a starting point with Java Programming and helps them understand the software they will require. It also shows users how to write a simple program and the basic structure of Java code
Learn how to build your first GUI program using Java. It uses Swing framework, but since its for the beginners, fits well in the Java Basics category.
A resource is a file situated somewhere in the class path. It can be a file in a package folder, in the classes folder or in a jar file. Resources are usually needed at runtime and they can be properties files, images and so on. The ClassLoader and Class classes provide methods to find the desired resources but a little bit of attention has to be payed to the quirks of this API.
This tutorial will give you a nice understanding to using argument with methods in java. If you're new to OOP then this will help you out.
In this lesson we look at the various ways of creating 3D shapes in OpenGL (JOGL). We also cover the basics of rotation and look at using the GLUT library to let us load pre-made primitives like the famous 'teapot'. Includes source code as well as some basic and advanced exercises at the end.
One more nice touch in the Java 6 offensive to the desktop is giving Java applications the ability to add icons to the system tray in a pretty consistent way across platforms. Of course differences exist and they will show up to some degree in the code but at least now the framework exists and the programmer’s effort is a lot smaller.
Some times, android applications will consist of more than some buttons and some text. Or maybe you are looking into Android game development. Maybe you want to make a sketching application? You’ll have to know the basics about using the onTouch event. So let’s make a basic single touch drawing app on Android!
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