Apr 07, 2011 — 5 comments
In this lesson we look at the various ways of creating 3D shapes in OpenGL (JOGL). We also cover the basics of rotation and look at using the GLUT library to let us load pre-made primitives like the famous 'teapot'. Includes source code as well as some basic and advanced exercises at the end.
A group of lessons showing you how to set up an OpenGL (JOGL) template in Eclipse, introducing you to 3D graphics systems and showing you how to create some basic 2D coloured shapes in 3D space.
A series of tutorials on building a live news blogging system. Developed using HTML5, CSS3, jQuery and JSP for backend.
This tutorial is aimed at beginners to Java, or programming in general. We will teach you the code typical of a first-time example, as well as giving you steps on how to create your first Java project in an environment such as Eclipse.
An easy technique which reduces the lines of code.
A comprehensive tutorial about using Eclipse and the GlassFish v3 Java application server to implement Java EE 6 applications. It shows how to use different Eclipse project types for different purposes, how to do manual tests and how to implement automatic unit tests. You will not create a complete application, but more a vertical slice through an application. The idea is to just touch all relevant areas, not to finish a project.
Introduction to singleton design pattern, one of the widely used design pattern in OOP world.
Detailed introduction to factory design pattern with examples.
In the software a proxy is a substitute for a target instance and is a general pattern which appears in many other patterns in different variants. In this tutorial, we will learn how to design Proxy patterns in general, and support a Proxy in Java SDK with examples.
Introduces JFrames, JPanels, LayoutManagers, JTextFields and JButtons to create a simple Calculator GUI.
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