A lesson teaching us how to create an FPS style camera in a 3D environment such as OpenGL. The lesson then goes on to show us how to move the camera around the environment using the keyboard.
Introduces JFrames, JPanels, LayoutManagers, JTextFields and JButtons to create a simple Calculator GUI.
This tutorial helps users understand the fundamentals of Java GUI, it can help them use techniques in different programs and introduces 2 different LayoutManagers to make a Calculator interface which look similar to the Windows Calculator
One more nice touch in the Java 6 offensive to the desktop is giving Java applications the ability to add icons to the system tray in a pretty consistent way across platforms. Of course differences exist and they will show up to some degree in the code but at least now the framework exists and the programmer’s effort is a lot smaller.
Java 6 tries hard to make Java applications easier to integrate in the desktop environment of various platforms. One of such welcome attempts is the new java.awt.Desktop class adapted from JDIC (JDesktop Integration Components).
Introduced in Java 6 is the option of displaying a splash screen when an application starts. The splash image file can be specified on the command line with the new splash option -splash:splash.jpg or in the manifest of a jar file with the SplashScreen-Image option.
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