Apr 07, 2011 — 5 comments
Almost every game can be thought of as having one main function that contains all the game logic, and which is run either when the user does something, or after a certain amount of time. This cycle of running the same core function over and over again is called the game loop, and is crucial to understand for any sort of game development.
In this tutorial you'll learn how to use AS3's DisplacementMapFilter class to create a reusable static distortion effect for button rollovers.
Create a Fully Customizable Scrollbar in Flash
In this post I want to share who we can open the psf file in separate window with fscommand!
In this tutorial you’ll learn how to separate an image’s three different color channels to create an RGB shift effect. I’ll also show you some graphics tricks to mimic an old CRT display.
This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example.
Design and program a functional game in Adobe Flash. Tutorial and companion video makes it easier than you think. All files are free to download.
This Flex tutorial will show you how to build a slideshow that will change the image automatically with a special appearance effect.
In this tutorial, I'll show you how to use Flash, PHP and MySQL together. We'll build a simple comment form that takes entries and stores them in a database. We'll use PHP to retrieve the entries and format the comments into XML form. Let's get going!
In this tutorial, learn how to create a typewriter text effect using Actionscript 3.
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