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  2. Flash
  3. HTML
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  5. Java
  6. JavaScript
  7. Maya
  8. Photography
  9. Photoshop
  10. PHP
  11. Ruby
  12. Ruby on Rails
  13. 3ds Max

Flash Tutorials

Flash » Actionscript — about 7 years ago
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Learn Flash programming in Actionscript. Design and code a simple paint application, with much room to customize the interface, and add more features.
Flash » Effects — over 6 years ago
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A guide about how to merge PDF files of different languages into a multilingual flash flipbook, so readers can switch language when read it online.
Flash » Server-side — over 5 years ago
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Learn the iftop tutorial to know how to monitor network traffic and bandwidth in linux.
Flash » Effects — almost 7 years ago
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Try out the 'Matte Track' method! Once you master this, you can use it in your videos – like a video-card – or embed your own personalized messages as you fancy.
Flash » Animation — almost 7 years ago
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Design and code a simple analog clock in this Flash tutorial. Use the internal clock inside your computer to sync the rotation of the clock hands.
Flash » Actionscript — over 13 years ago
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Ever wanted to make your own Bobble Head? I'll show you how to make an hilarious interactive Bobble Head using Flash and Actionscript.
Flash » Game Development — over 5 years ago
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Learn how to implement the physics required for a rollercoaster game.
Flash » Basics — about 14 years ago
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I’m not a fan of ‘Flash based’ sites and the main reason for that is barely no-one does them properly. So here’s a list of 21 ways to make your Flash based site suck, so that the next time you build a Flash based site you can really hit that
Flash » Game Development — over 13 years ago
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This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
Flash » Game Development — over 13 years ago
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Platform game tutorial redux: All the basics. I have redone my platform game tutorial, this new version covers: Better collisions, scopes, jumping, acceleration and friction, basic enemy AI, player health and scrolling.
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