In this lesson you will learn the steps involved in creating a classic tween.
Most animation sequences need editing: make it shorter or longer, remove an animation completely, or clear the Stage of artwork. In this lesson you will learn how to remove, clear, cut, paste and copy frames on the Timeline.
Before learning any new software, it is important to be able to identify the components of the interface, so you can recognize the various parts of the software by their proper name. This lesson will introduce the Flash CS5 interface.
Often, a completed classic tween needs to be modified. This lesson examines how to modify the properties of a classic tween.
By default, the properties of a motion tween change at a steady rate of speed from the initial keyframe to the end. The Ease property lets you increase and decrease the rate of speed of an animation using both preset and custom easing functions.
Working in Flash involves using many if not all of the panels found in the Window menu. Panels help you view, organize and change the elements in your movie. This lesson provides you with all the information you need to work with Flash's panels.
The frame icons used in the Timeline vary depending on whether the frame is related to a classic tween or an object-based tween. This lesson explores the features of the Timeline when using a classic tween.
The frame icons used in the Timeline vary depending on whether the frame is related to a classic tween or an object-based tween. This lesson explores the features of the Timeline when using an object-based tween.
In this lesson you will control the path an object takes during a classic motion tween by using a special layer known as a "Motion Guide" layer.
Frame labels are used by the designer to refer to a location or a point in time during an animation. This lesson will show you how to label frames and why this might be useful.
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