The use of google maps in flash AS3 is simple and straightforward. First go to Google Maps API for Flash and download the zip file. Now extract the files and copy flash component file under lib directory to where you have flash installed (under component dir).
Using SWFobject can be a little confusing if you are implementing it for the first time. I know, I have been in the same situation. That is why I have written this tutorial to get you started. I will show you how you can embed your SWF file and then adjust stage size and pass some variables through it.
Implementation and tweening of gradients in AS3 with help of TweenLite is fairly simple. In this tutorial I will show you how to draw a shape, apply a gradient to it and then animate it using only actionscript.
In this tutorial I want to share code for Play external musics by automatically and random in Flash using Actionscript 3. The code are simple, to implement only need to create new folder for music files in project folder, naming the files by sequentially. so you can use the code for your projects.
Drag and drop is a very intuitive way of interaction from the user. It's a control scheme that is very easy get used to, and using it you can create many very interesting mechanics. In this tutorial, you will learn how to create drag & drop functionality using Flash actionscript.
The library’s face detector object crops a single face within an image, but in this tutorial you will learn a quick workaround that will allow you to crop multiple faces within an image. We’ll create editable tags that a user can adjust after loading an image into the application.
This tutorial will show you how to split a running video into blocks as if it has exploded. And all this using just ActionScript. For this tutorial we’ll use the camera as the video source, so you can see the changes live.
Today we will look at how we can make the most of the tools Flash throws at us for adding animation to our symbols. This can be quite a dense topic to cover given how much the application has grown as a multimedia powerhouse since its early days, but I will try and keep things concise and approachable.
In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.
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