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Flash Tutorials

Flash » Game Development — over 9 years ago
How tile engines simplify the game design process and how to apply them to different game types.
Flash » Animation — almost 11 years ago
Holidays are here and I have decided to show you how to make very modern Holiday card presentation using a Xmas balls and text effects.
Flash » Animation — about 10 years ago
In this thoroughly explained, detailed flash lesson, I will show you how to create picture vibrating effect using the AS code and mouse cursor.
Flash » Game Development — almost 10 years ago
In this Flash tutorial you will learn how to create a number guessing game in Actionscript 3.0.
Flash » Actionscript — about 8 years ago
Have you ever wondered how preloader effect with filling color is made? In today's tutorial I will show you just how to do that with the help of Flash masking.
Flash » Game Development — almost 11 years ago
Learn to add Library MovieClips to the Game via ActionScript. Once completed you have everything you need to make the object a playable character, enemy, or scenery for your game. This tutorial is the basis for all flash game development.
Flash » Actionscript — over 9 years ago
Tips how to optimize your ActionScript 3.0 code.
Flash » Animation — almost 6 years ago
Make 3D animated Christmas ecards with xFlip page flip software, then send funny ecards out by email or print your own Christmas card to share with everyone
Flash » Game Development — over 10 years ago
In this tutorial we are going to build up a simple sliding puzzle. Puzzle images are dynamically loaded and sliced so you can easily use your own images if you like.
Flash » Game Development — over 11 years ago
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
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