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Flash Tutorials

Flash » Game Development — over 7 years ago
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Learn how to create a tile map that can be used in a Flixel game
Flash » Game Development — about 10 years ago
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In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
Flash » Game Development — almost 11 years ago
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Creation of the engine behind “Nodes” game
Flash » Game Development — over 10 years ago
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Platform game tutorial redux: All the basics. I have redone my platform game tutorial, this new version covers: Better collisions, scopes, jumping, acceleration and friction, basic enemy AI, player health and scrolling.
Flash » Game Development — almost 7 years ago
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This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.
Flash » Game Development — over 9 years ago
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Hit tests simply are a check to see if two objects are touching one another. There’s plenty of ways of doing them and every shooter game needs them. AS2 had a nice little function called hitTest, AS3 has two functions…. hitTestPoint and hitTestObject. So what’s new about this hitTestPoint and hitTestObject and which one do you use?
Flash » Animation — almost 9 years ago
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In this thoroughly explained, detailed flash lesson, I will explain to you how to create harmonic image animation using some special flash tips and tricks.
Flash » Game Development — over 9 years ago
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All games need enemies…. okay, maybe not tetris. But if you’re in some game where you fly a spaceship it is more than likely that there’s going to be an enemy or two. So in this tutorial we’re going to learn to make our enemy class, making enemies randomly appear on the stage and move, and make them fire bullets at us.
Flash » Game Development — almost 11 years ago
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Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
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