Its time for us to take the complex math we thought had no point from high school and turn it into an animation. actually cos/sin are so useful as we can use them any time we need to track movement such as when you create a googly eye that follows the mouse (that is done using cos-sin) in this example we will use them to create a moon for our globe.
Full walkthrough on how to program the classic lens simulation.
How to simulate gravity in Flash, one gravity well per affected object. Each effect can be set independently, strength for instance.
This tutorial is covering the basics about 3d rotation in Flash
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