Apr 07, 2011 — 5 comments
Complete tutorial From head to toe.
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
How tile engines simplify the game design process and how to apply them to different game types.
Second part of the Artillery game creation - introducing ground and enemies
This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
Once you play Sky Force or any other overhead shooter games (as I like to call them) you will find the most noticeable is the scrolling background it has. In this part of the tutorial I’ll be adding a continuous scrolling background that has two elements in it.
While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!
Learn how to create a tile map that can be used in a Flixel game
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?