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Flash Tutorials — Game Development

Flash » Game Development — about 5 years ago
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In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
Flash » Game Development — over 7 years ago
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A different way to move a character in Flash, like in a game called Pacco.
Flash » Game Development — over 4 years ago
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In this lesson we’re going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click.
Flash » Game Development — almost 6 years ago
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This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
Flash » Game Development — almost 6 years ago
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A detailed tutorial series that shows you how to make a game using Flex and Actionscript
Flash » Game Development — over 6 years ago
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In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
Flash » Game Development — about 7 years ago
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This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
Flash » Game Development — almost 7 years ago
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Series of tutorials that will teach you how to create old fashioned Ping Pong Game. First, we are going to create the Ping Pong ball and make it bouncing around the table!
Flash » Game Development — over 6 years ago
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The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
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