Apr 07, 2011 — 11 comments
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
Series of tutorials that will teach you how to create old fashioned Ping Pong Game. First, we are going to create the Ping Pong ball and make it bouncing around the table!
The purpose of this tutorial is to identify the issues in creating a simple escape the room game and explain ways I’ve found to solve them. The game we will create is very simple and not remotely challenging to play. However it will encompass nearly all of the basic needs of an escape game and by using these techniques you should be able to expand upon them until you have created a game of great complexity.
In this tutorial, we are going to make a rhythm game in ActionScript 3.0
In this lesson we’re going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click.
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to draw the stage. In the first part of this tutorial I'll cover the drawing. The
This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
A different way to move a character in Flash, like in a game called Pacco.
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