Apr 07, 2011 — 5 comments
The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games.
If you want to create a game you will probably reach the point where you need to animate a little sprite on the screen, the following tutorial is very simple, I will show you how you can control a sprite using the arrow keys.
Second part of the Artillery game creation - introducing ground and enemies
How tile engines simplify the game design process and how to apply them to different game types.
This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
A different way to move a character in Flash, like in a game called Pacco.
This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
In this tutorial, we are going to make a rhythm game in ActionScript 3.0
While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?