Apr 07, 2011 — 5 comments
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games.
This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
If you want to create a game you will probably reach the point where you need to animate a little sprite on the screen, the following tutorial is very simple, I will show you how you can control a sprite using the arrow keys.
A different way to move a character in Flash, like in a game called Pacco.
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to draw the stage. In the first part of this tutorial I'll cover the drawing. The
In this lesson we’re going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click.
Once you play Sky Force or any other overhead shooter games (as I like to call them) you will find the most noticeable is the scrolling background it has. In this part of the tutorial I’ll be adding a continuous scrolling background that has two elements in it.
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