Apr 07, 2011 — 5 comments
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
If you want to create a game you will probably reach the point where you need to animate a little sprite on the screen, the following tutorial is very simple, I will show you how you can control a sprite using the arrow keys.
This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!
In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
In this tutorial, we are going to make a rhythm game in ActionScript 3.0
This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
The purpose of this tutorial is to identify the issues in creating a simple escape the room game and explain ways I’ve found to solve them. The game we will create is very simple and not remotely challenging to play. However it will encompass nearly all of the basic needs of an escape game and by using these techniques you should be able to expand upon them until you have created a game of great complexity.
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