Apr 07, 2011 — 5 comments
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
How tile engines simplify the game design process and how to apply them to different game types.
In this lesson we’re going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click.
If you want to create a game you will probably reach the point where you need to animate a little sprite on the screen, the following tutorial is very simple, I will show you how you can control a sprite using the arrow keys.
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!
A detailed tutorial series that shows you how to make a game using Flex and Actionscript
In this tutorial, we are going to make a rhythm game in ActionScript 3.0
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?