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Flash Tutorials — Game Development

Flash » Game Development — almost 7 years ago
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Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
Flash » Game Development — about 7 years ago
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In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
Flash » Game Development — about 7 years ago
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The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
Flash » Game Development — almost 7 years ago
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“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
Flash » Game Development — almost 7 years ago
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A detailed tutorial series that shows you how to make a game using Flex and Actionscript
Flash » Game Development — over 8 years ago
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In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to draw the stage. In the first part of this tutorial I'll cover the drawing. The
Flash » Game Development — about 8 years ago
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A different way to move a character in Flash, like in a game called Pacco.
Flash » Game Development — over 7 years ago
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The purpose of this tutorial is to identify the issues in creating a simple escape the room game and explain ways I’ve found to solve them. The game we will create is very simple and not remotely challenging to play. However it will encompass nearly all of the basic needs of an escape game and by using these techniques you should be able to expand upon them until you have created a game of great complexity.
Flash » Game Development — over 8 years ago
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Second part of the Artillery game creation - introducing ground and enemies
Flash » Game Development — over 6 years ago
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In this tutorial, we are going to make a rhythm game in ActionScript 3.0
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