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Flash Tutorials — Game Development

Flash » Game Development — about 6 years ago
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The purpose of this tutorial is to identify the issues in creating a simple escape the room game and explain ways I’ve found to solve them. The game we will create is very simple and not remotely challenging to play. However it will encompass nearly all of the basic needs of an escape game and by using these techniques you should be able to expand upon them until you have created a game of great complexity.
Flash » Game Development — over 5 years ago
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This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
Flash » Game Development — over 3 years ago
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Learn how to create a tile map that can be used in a Flixel game
Flash » Game Development — about 7 years ago
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This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
Flash » Game Development — about 7 years ago
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In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to draw the stage. In the first part of this tutorial I'll cover the drawing. The
Flash » Game Development — over 4 years ago
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In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
Flash » Game Development — about 5 years ago
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The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games.
Flash » Game Development — almost 6 years ago
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The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
Flash » Game Development — almost 7 years ago
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Second part of the Artillery game creation - introducing ground and enemies
Flash » Game Development — over 5 years ago
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Once you play Sky Force or any other overhead shooter games (as I like to call them) you will find the most noticeable is the scrolling background it has. In this part of the tutorial I’ll be adding a continuous scrolling background that has two elements in it.
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