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Flash Tutorials — Game Development

Flash » Game Development — almost 9 years ago
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Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
Flash » Game Development — about 9 years ago
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In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
Flash » Game Development — over 10 years ago
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If you want to create a game you will probably reach the point where you need to animate a little sprite on the screen, the following tutorial is very simple, I will show you how you can control a sprite using the arrow keys.
Flash » Game Development — almost 8 years ago
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In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
Flash » Game Development — over 8 years ago
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In this tutorial, we are going to make a rhythm game in ActionScript 3.0
Flash » Game Development — over 6 years ago
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Learn how to create a tile map that can be used in a Flixel game
Flash » Game Development — over 8 years ago
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The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games.
Flash » Game Development — almost 9 years ago
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Once you play Sky Force or any other overhead shooter games (as I like to call them) you will find the most noticeable is the scrolling background it has. In this part of the tutorial I’ll be adding a continuous scrolling background that has two elements in it.
Flash » Game Development — almost 9 years ago
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“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
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