Apr 07, 2011 — 7 comments
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
Learn how to create a tile map that can be used in a Flixel game
A different way to move a character in Flash, like in a game called Pacco.
This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
Second part of the Artillery game creation - introducing ground and enemies
In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
How tile engines simplify the game design process and how to apply them to different game types.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?