Apr 07, 2011 — 5 comments
So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
The purpose of this tutorial is to identify the issues in creating a simple escape the room game and explain ways I’ve found to solve them. The game we will create is very simple and not remotely challenging to play. However it will encompass nearly all of the basic needs of an escape game and by using these techniques you should be able to expand upon them until you have created a game of great complexity.
A detailed tutorial series that shows you how to make a game using Flex and Actionscript
If you want to create a game you will probably reach the point where you need to animate a little sprite on the screen, the following tutorial is very simple, I will show you how you can control a sprite using the arrow keys.
A different way to move a character in Flash, like in a game called Pacco.
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?