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Flash Tutorials — Game Development

Flash » Game Development — over 5 years ago
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So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
Flash » Game Development — over 6 years ago
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In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
Flash » Game Development — over 5 years ago
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In this tutorial, we are going to make a rhythm game in ActionScript 3.0
Flash » Game Development — over 7 years ago
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Second part of the Artillery game creation - introducing ground and enemies
Flash » Game Development — about 4 years ago
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How tile engines simplify the game design process and how to apply them to different game types.
Flash » Game Development — over 7 years ago
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In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to draw the stage. In the first part of this tutorial I'll cover the drawing. The
Flash » Game Development — about 7 years ago
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This tutorial will show you how to create a sniper game in flash, where you have a view like you are looking down a scope.
Flash » Game Development — about 6 years ago
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“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
Flash » Game Development — over 5 years ago
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The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games.
Flash » Game Development — over 6 years ago
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The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
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