Apr 07, 2011 — 12 comments
This tutorial will show you how to shoot bullets to destroy objects, in Flash games
In this tutorial, I will explain the first part of making a game similar to the old BreakOut game for Atari. In this part, I will show you how to set up the ball and paddle movement.
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
Second part of the Artillery game creation - introducing ground and enemies
This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
A detailed tutorial series that shows you how to make a game using Flex and Actionscript
In this lesson we’re going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click.
How tile engines simplify the game design process and how to apply them to different game types.
While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI)!
Complete tutorial From head to toe.
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