Apr 07, 2011 — 5 comments
This tutorial is the first of three which discuss how to give some Artificial Intelligence (AI) to games and apps you create. In this first tutorial we are going to learn about path finding.
In celebration of the winter season, we’re going to make a game like Winter Bells, in ActionScript 3.0
In this tutorial, we will build a simulation of such phenomenon and be able to observe, experiment and play with particles on the scene.
The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time! In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot 'em up game from scratch.
In this article we look at how you setup Flash Builder 4 to work with the PushButton game engine, and create a simple PushButton application. Demo and source code included.
Create a Catapult Game with a launching arm, trampolines, and fans
This tutorial will explain the creation of an engine for a survival horror game. You will learn how to move a player in an obscure room using a torch to make some light. Very impressive result
So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
This tutorial will show you how to shoot bullets to destroy objects, in Flash games
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