Apr 07, 2011 — 5 comments
In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.
Leading on from my earlier tutorial on detecting keyboard combos, we’ll see how to build a full game that tests your typing skills.
Learn to add Library MovieClips to the Game via ActionScript. Once completed you have everything you need to make the object a playable character, enemy, or scenery for your game. This tutorial is the basis for all flash game development.
This tutorial will explain the creation of an engine for a survival horror game. You will learn how to move a player in an obscure room using a torch to make some light. Very impressive result
In this article we look at how you setup Flash Builder 4 to work with the PushButton game engine, and create a simple PushButton application. Demo and source code included.
Create a Catapult Game with a launching arm, trampolines, and fans
So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
This tutorial will show you how to shoot bullets to destroy objects, in Flash games
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?