Apr 07, 2011 — 5 comments
The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time! In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot 'em up game from scratch.
Learn to add Library MovieClips to the Game via ActionScript. Once completed you have everything you need to make the object a playable character, enemy, or scenery for your game. This tutorial is the basis for all flash game development.
This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.
In this tutorial, we will build a simulation of such phenomenon and be able to observe, experiment and play with particles on the scene.
This tutorial will explain the creation of an engine for a survival horror game. You will learn how to move a player in an obscure room using a torch to make some light. Very impressive result
Create a Catapult Game with a launching arm, trampolines, and fans
In this article we look at how you setup Flash Builder 4 to work with the PushButton game engine, and create a simple PushButton application. Demo and source code included.
So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
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