Apr 07, 2011 — 7 comments
Build a Wiimote Controlled Lightsaber Using Wiiflash and Papervision 3D
The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time! In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot 'em up game from scratch.
Leading on from my earlier tutorial on detecting keyboard combos, we’ll see how to build a full game that tests your typing skills.
Design and program a functional game in Adobe Flash. Tutorial and companion video makes it easier than you think. All files are free to download.
Create a Catapult Game with a launching arm, trampolines, and fans
In this article we look at how you setup Flash Builder 4 to work with the PushButton game engine, and create a simple PushButton application. Demo and source code included.
This tutorial will explain the creation of an engine for a survival horror game. You will learn how to move a player in an obscure room using a torch to make some light. Very impressive result
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
This tutorial will show you how to shoot bullets to destroy objects, in Flash games
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?