Apr 07, 2011 — 5 comments
In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
Build a Wiimote Controlled Lightsaber Using Wiiflash and Papervision 3D
This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.
This tutorial is the first of three which discuss how to give some Artificial Intelligence (AI) to games and apps you create. In this first tutorial we are going to learn about path finding.
In this article we look at how you setup Flash Builder 4 to work with the PushButton game engine, and create a simple PushButton application. Demo and source code included.
This tutorial will explain the creation of an engine for a survival horror game. You will learn how to move a player in an obscure room using a torch to make some light. Very impressive result
Create a Catapult Game with a launching arm, trampolines, and fans
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
This tutorial will show you how to shoot bullets to destroy objects, in Flash games
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?