Apr 07, 2011 — 7 comments
Build a Wiimote Controlled Lightsaber Using Wiiflash and Papervision 3D
In celebration of the winter season, we’re going to make a game like Winter Bells, in ActionScript 3.0
In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
Design and program a functional game in Adobe Flash. Tutorial and companion video makes it easier than you think. All files are free to download.
Create a Catapult Game with a launching arm, trampolines, and fans
This tutorial will explain the creation of an engine for a survival horror game. You will learn how to move a player in an obscure room using a torch to make some light. Very impressive result
In this article we look at how you setup Flash Builder 4 to work with the PushButton game engine, and create a simple PushButton application. Demo and source code included.
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
Today, we’re going to make a classic vertical shooter game in ActionScript 3. I hope you learn from it! Let us begin.
So you want to be a flash game developer, eh? It’s something that’s easy to get into, but hard to get good at. I’m going to guide you through the process that a total newbie must get into in order to get into the business.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?