Apr 07, 2011 — 8 comments
This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
Learn how to create a tile map that can be used in a Flixel game
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
The third part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In the first part of our game tutorial, we created the movement for the paddle and the ball. In the second part of the Flash tutorial, we set up the bricks and applied the script for the collisions of the ball with the bricks. In this part of our Flash game tutorial, we will set up the game score using dynamic text.
This tutorial will teach you how to create a simple hangman using very simple ActionScript (AS1).
In this tutorial you will learn how to map textures on a sphere to have realistic rolling animations for your games
In this tutorial I discuss the movement and shooting of a ship in an arcade style shooting game. The code I've provided has been explained line by line. Hope you enjoy.
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?