Apr 07, 2011 — 5 comments
The fifth part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In previous parts, we created the movement for the paddle and the ball, set up the bricks and the script for collisions, added scores to our Flash game, and in our last tutorial, we set it up to go to a “You Win” screen. In this tutorial, we will set up a players “lives”, as well as what will happen when the player runs out of lives.
A detailed tutorial series that shows you how to make a game using Flex and Actionscript
Complete tutorial From head to toe.
Once you play Sky Force or any other overhead shooter games (as I like to call them) you will find the most noticeable is the scrolling background it has. In this part of the tutorial I’ll be adding a continuous scrolling background that has two elements in it.
The third part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In the first part of our game tutorial, we created the movement for the paddle and the ball. In the second part of the Flash tutorial, we set up the bricks and applied the script for the collisions of the ball with the bricks. In this part of our Flash game tutorial, we will set up the game score using dynamic text.
In this tutorial you will learn how to map textures on a sphere to have realistic rolling animations for your games
In this tutorial I discuss the movement and shooting of a ship in an arcade style shooting game. The code I've provided has been explained line by line. Hope you enjoy.
Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
This tutorial will teach you how to create a simple hangman using very simple ActionScript (AS1).
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