Apr 07, 2011 — 5 comments
How tile engines simplify the game design process and how to apply them to different game types.
In this tutorial, we are going to make a rhythm game in ActionScript 3.0
Second part of the Artillery game creation - introducing ground and enemies
This tutorial will show you how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex.
The third part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In the first part of our game tutorial, we created the movement for the paddle and the ball. In the second part of the Flash tutorial, we set up the bricks and applied the script for the collisions of the ball with the bricks. In this part of our Flash game tutorial, we will set up the game score using dynamic text.
In this tutorial you will learn how to map textures on a sphere to have realistic rolling animations for your games
Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
This tutorial will teach you how to create a simple hangman using very simple ActionScript (AS1).
In this tutorial I discuss the movement and shooting of a ship in an arcade style shooting game. The code I've provided has been explained line by line. Hope you enjoy.
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?