Apr 07, 2011 — 3 comments
This is the 1st part of a tutorial that will guide you into the creation of a game like ball revamped
Second part of the Artillery game creation - introducing ground and enemies
The third part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In the first part of our game tutorial, we created the movement for the paddle and the ball. In the second part of the Flash tutorial, we set up the bricks and applied the script for the collisions of the ball with the bricks. In this part of our Flash game tutorial, we will set up the game score using dynamic text.
Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
In this tutorial you will learn how to map textures on a sphere to have realistic rolling animations for your games
This tutorial will teach you how to create a simple hangman using very simple ActionScript (AS1).
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
In this tutorial I discuss the movement and shooting of a ship in an arcade style shooting game. The code I've provided has been explained line by line. Hope you enjoy.
In this tutorial, I'm going to show you how to use Atan2 function to programme a tank barrel so that it turns in your mouse's direction. A useful piece of code for Flash applications, espessialy Flash games.
Platform game tutorial redux: All the basics. I have redone my platform game tutorial, this new version covers: Better collisions, scopes, jumping, acceleration and friction, basic enemy AI, player health and scrolling.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?