Apr 07, 2011 — 5 comments
The purpose of this tutorial is to identify the issues in creating a simple escape the room game and explain ways I’ve found to solve them. The game we will create is very simple and not remotely challenging to play. However it will encompass nearly all of the basic needs of an escape game and by using these techniques you should be able to expand upon them until you have created a game of great complexity.
In this tutorial, I will explain the second part of making a game similar to the old BreakOut game for Atari. In the previous part, we created the movement for the paddle and the ball. In this part, we will set up the bricks and apply the script for the collisions of the ball with the bricks.
Complete tutorial From head to toe.
In this tutorial, we are going to make a rhythm game in ActionScript 3.0
The third part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In the first part of our game tutorial, we created the movement for the paddle and the ball. In the second part of the Flash tutorial, we set up the bricks and applied the script for the collisions of the ball with the bricks. In this part of our Flash game tutorial, we will set up the game score using dynamic text.
In this tutorial I discuss the movement and shooting of a ship in an arcade style shooting game. The code I've provided has been explained line by line. Hope you enjoy.
In this tutorial you will learn how to map textures on a sphere to have realistic rolling animations for your games
This tutorial will teach you how to create a simple hangman using very simple ActionScript (AS1).
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?