Apr 07, 2011 — 5 comments
Learn how to create a tile map that can be used in a Flixel game
In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
In this lesson we’re going to create a little tank moving application. The core of this particular tutorial is to make a tank aim at the the mouse pointer and drive towards a mouse click.
A detailed tutorial series that shows you how to make a game using Flex and Actionscript
The third part of a Flash tutorial on making a Flash game similar to the old BreakOut game for Atari. In the first part of our game tutorial, we created the movement for the paddle and the ball. In the second part of the Flash tutorial, we set up the bricks and applied the script for the collisions of the ball with the bricks. In this part of our Flash game tutorial, we will set up the game score using dynamic text.
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
In this tutorial you will learn how to map textures on a sphere to have realistic rolling animations for your games
This tutorial will teach you how to create a simple hangman using very simple ActionScript (AS1).
Part 3 of the Sniper Game Tutorials includes jiggling scope, hostages, lose screen, and reloading.
In this tutorial I discuss the movement and shooting of a ship in an arcade style shooting game. The code I've provided has been explained line by line. Hope you enjoy.
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