Apr 07, 2011 — 0 comments
Learn to make your own Pong game in actionscript 3 with this complete, step-by-step tutorial series, perfect for the beginner and intermediate alike. This tutorial consists of 6 parts: Setting Up, The Ball, The Player's Paddle, The CPU's Paddle, Collisions, and Scoring.
In this post you will learn how to create a Math game using Actionscript 3.
In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.
In this tutorial, we will build a simulation of such phenomenon and be able to observe, experiment and play with particles on the scene.
Leading on from my earlier tutorial on detecting keyboard combos, we’ll see how to build a full game that tests your typing skills.
This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example.
In this tutorial we will learn how to plan and code a minesweeper game using AS3 and Flash. Can we make it in just 200 lines?! Let’s see…
Box2D is a popular physics engine with a solid Flash port, which was used to create the excellent game Fantastic Contraption. In this tutorial, the first of a series, you’ll get to grips with the basics of Box2D 2.1a for Flash and AS3.
Almost every game can be thought of as having one main function that contains all the game logic, and which is run either when the user does something, or after a certain amount of time. This cycle of running the same core function over and over again is called the game loop, and is crucial to understand for any sort of game development.
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