In this Flash tutorial you will learn how to create a number guessing game in Actionscript 3.0.
OOP can make development faster, and your applications run faster. During this tutorial I'll demonstrate how to build an ActionScript Connect 4 game, using an organized OOP approach.
The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!
In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot 'em up game from scratch.
Part 2 of this series. I will show you how to move a monster along a curve in a very easy way.
In this tutorial we will be creating a mouse/shooting game of intermediate difficulty. Basic OOP concepts will be explained as well as some higher-level coding techniques. It has got a code structure that would work on most kind of flash games.
In this tutorial I´ll show you how to create nice Mini Golf Game with ActionScript 3.0. We´ll work with Event Handlers, Functions and also the Timer Object which is a really cool feature in AS3.
This is a short tutorial on creating an enemy that will follow the players co-ordinates.
Possibly the hottest thing to hit the Flash community since the advent of several excellent 3D engines is the recent debut of 3D physics engines. Here we’ll examine a way of using one of the more popular 3D engines, JiglibFlash, in conjunction with the prominent 3D engine Papervision3D to create a bowling game. Now this won’t be fully developed game, as there’ll be no frames or score tracking - I’ll leave all that hoo hah up to you - but it will be a good solid start and will hopefully p
This Flash tutorial will teach you how to create a scary maze game in Flash.
Build a Wiimote Controlled Lightsaber Using Wiiflash and Papervision 3D
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